Saturday 05 September 2026
Hokuto no Ken 6 : Gekitō Denshōken – Haō e no Michi

Details

Original title
北斗の拳6 激闘伝承拳 覇王への道
Genre
2D Fighting
Publisher
Toei Animation
Developer
Shouei System
Release date
November 20, 1992
Platforms
Super Famicom
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Hokuto no Ken 6 : Gekitō Denshōken – Haō e no Michi (北斗の拳6 激闘伝承拳 覇王への道)

Synopsis Sixth game in the series, this title breaks away from the action and RPG elements of previous installments to become a one-on-one fighting game. The player chooses among the major figures of the manga, such as Kenshiro, Raoh, Souther, or Kaioh, to climb "the path of the supreme king." The fights take place in post-apocalyptic settings, with each character using their own fighting school.

Gameplay

Released a few months after the smash hit Street Fighter II, this sixth installment is the first 2D fighting game in the series, following in the footsteps of the one-on-one titles of the era. The sprites are large and imposing, and each character has their signature techniques, announced on screen by name in a presentation inspired by the anime. The game pushes faithfulness to the manga quite far; for example, Heart shrugs off Kenshiro’s punches without flinching, and Kaioh is immune to Musō Tensei. A gauge is used to charge special moves. Completing the game without using a continue reveals a hidden character, a dark version of Kenshiro.

Of note

Developed by Shouei System and published by Toei Animation, this title is often considered one of the least bad in the Toei series, more for the care given to the universe than for its qualities as a pure fighting game. Due to licensing issues, the anime’s music could not be reused. It was sold for 8,900 yen. A seventh and final Super Famicom installment would follow in 1993.

AI-assisted translation This page was translated from the original French using AI, with human review. Some wording may be imperfect. Read the original French version